// MainScene.cpp

#include "BaseScene.h"

BaseScene::BaseScene()
{
}

BaseScene::~BaseScene()
{
}

void BaseScene::Enter()
{
}

STATE::StateId BaseScene::Update(CORE::Time & TimeDelta)
{
	STATE::StateId retStateId = 0;

	return retStateId;
}

void BaseScene::Render(IRenderingEngine * pRenderer)
{
}